// Management · RimWorld Mod

Muke's Medieval balance

我是一名中世纪模组爱好者。我时常留意创意工坊,期待能看到更多全新的中世纪题材模组。 但久而久之我发现了一个棘手的问题:多数模组的数值与研发体系都缺乏统一平衡,很容易让人脱离游戏沉浸感。明明同一阶段解锁了多款装备,为何还要选择属性偏弱的款式?这就好比同时拿到菜刀与屠龙宝刀,没人会再去打造普通刀具。虽说这只是个极端例子,可这类问题一直困扰了我许久。 正因如此,我着手制作了这款模组。目前项目仍在开发中,市面上中世纪模组数量繁多,而整个工程都由我一人完成。我的目标是整合各类中世纪模组,统一调整装备数值与研发前置条件,全面优化平衡性。 希望未来能为大家带来流畅、原

我是一名中世纪模组爱好者。我时常留意创意工坊,期待能看到更多全新的中世纪题材模组。
但久而久之我发现了一个棘手的问题:多数模组的数值与研发体系都缺乏统一平衡,很容易让人脱离游戏沉浸感。明明同一阶段解锁了多款装备,为何还要选择属性偏弱的款式?这就好比同时拿到菜刀与屠龙宝刀,没人会再去打造普通刀具。虽说这只是个极端例子,可这类问题一直困扰了我许久。
正因如此,我着手制作了这款模组。目前项目仍在开发中,市面上中世纪模组数量繁多,而整个工程都由我一人完成。我的目标是整合各类中世纪模组,统一调整装备数值与研发前置条件,全面优化平衡性。
希望未来能为大家带来流畅、原汁原味的中世纪游戏体验。欢迎各位提出想法与建议,我会尽快回复。感谢大家的支持!

目前已经完成的:
Ancient Armory 研究前置更改
Dark Ages : Medieval Tools 研究前置更改
Medieval Coastal Outfits 研究前置更改,制作地点更换(需要 Progression: Attire)
Medieval Kingdoms 系列研究前置更改(部分需要 Progression: Attire)
Mythic Ages 系列研究前置更改
Progression: Attire 研究顺序更改
Tasty Armory 系列研究前置更改(需要 Progression: Attire)
……还有更多!详细请看讨论栏目!
ps:目前大多是研究前置的修改,数值还未修改,请耐心等待!


I am a medieval mod enthusiast. I often browse the Steam Workshop, hoping to discover more new medieval-themed mods.

Over time, however, I noticed a tricky issue: many mods lack a unified balance in both stats and research progression, which can easily break immersion. If several pieces of equipment are unlocked at the same stage, why would anyone choose the weaker option? It is like being offered both a kitchen knife and a legendary dragon-slaying blade at the same time. No one would bother crafting the ordinary knife. This is an exaggerated example, of course, but problems like this have bothered me for a long time.

That is why I started working on this mod. The project is still under development. There are many medieval mods out there, and this entire project is being handled by me alone. My goal is to integrate various medieval mods, standardize equipment stats and research prerequisites, and improve overall balance.

I hope this mod can eventually provide everyone with a smooth and authentic medieval gameplay experience. Ideas and suggestions are welcome, and I will reply as soon as I can. Thank you all for your support!

Currently completed:

Ancient Armory research prerequisites adjusted
Dark Ages: Medieval Tools research prerequisites adjusted
Medieval Coastal Outfits research prerequisites adjusted, crafting location changed (requires Progression: Attire)
Medieval Kingdoms series research prerequisites adjusted (some content requires Progression: Attire)
Mythic Ages series research prerequisites adjusted
Progression: Attire research order adjusted
Tasty Armory series research prerequisites adjusted (requires Progression: Attire)

...and more! Please check the Discussions section for details!
ps:Only research prerequisites have been adjusted so far. Stat rebalancing is still pending. Thank you for your patience!


感谢订阅本模组。
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