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Nerdlords Multiplayer Challenge, With a story with it. (Not yet done, work in progress and will post a modpack that goes with)

Nerdlords Multiplayer Challenge, With a story with it. (Not yet done, work in progress and will post a modpack that goes with) mod preview for RimWorld

Its a Work In progress Your faction will be a multiplayer.

Its a Work In progress

Your faction will be a multiplayer.
Start with 9 people, chosen from 10.
Your people will be between 40 and 55 years old.
Arrive in drop pods.
All characters have a 66% chance to start with trait: Tough
All characters have a 100% chance to start with trait: Beautiful
Non-player characters have a 100% chance to start with trait: Undergrounder
Player starting characters have a 100% chance to start with cryptosleep sickness.
Player starting characters have a 100% chance to start with smokeleaf dependence.
Player starting characters have a 100% chance to start with smokeleaf tolerance.
Start with research: Battery
Start with research: Packaged survival meal
Start with research: Hydroponics
Start with research: Mortars
Start with research: Bionics
Start with research: Solar panel
Start with research: Autocannon turret
The stat "construction speed" will be universally multiplied by 75%.
The stat "carrying capacity" will be universally multiplied by 200%.
The stat "plant harvest yield" will be universally multiplied by 150%.
The stat "construction speed" will be universally multiplied by 75%.
The stat "Insulation - Heat" will be universally multiplied by 350%.
The stat "shooting accuracy" will be universally multiplied by 200%.
The stat "equip delay" will be universally multiplied by 75%.
The stat "Insulation - Heat" will be universally multiplied by 200%.
The stat "research speed factor" will be universally multiplied by 75%.
The stat "market value" will be universally multiplied by 500%.
The stat "aiming time" will be universally multiplied by 300%.
The stat "global learning factor" will be universally multiplied by 125%.
The stat "rest rate multiplier" will be universally multiplied by 225%.
The stat "negotiation ability" will be universally multiplied by 50%.
The stat "Maximum comfortable temperature" will be universally multiplied by 299%.
The stat "immunity gain speed factor" will be universally multiplied by 225%.
The stat "food poison chance" will be universally multiplied by 5%.
The stat "Accuracy (long)" will be universally multiplied by 225%.
The stat "Accuracy (medium)" will be universally multiplied by 350%.
The stat "hunting stealth" will be universally multiplied by 300%.
The stat "medical tend quality maximum" will be universally multiplied by 300%.

Incident created:
-Caravan meeting
-Chased refugee
-Wild man wanders in
-Escape ship quest
-Transport pod crash
-Cold snap
-Item stash quest
-Prisoner rescue quest
-Enemy raid

Incident(s) disabled:
-Infestation
-Toxic fallout
-Wanderer join
-Flu
-Plague
-Malaria
-Ambush
-Ransom demand
-Eclipse

Can never build:
-Grave

Start with:
-Muffalo x9
-Arctic wolf x6
-Autocannon turret x9
-Flak jacket x9
-Flak pants x9
-Flak vest x9
-Plasteel mortar x3
-Painstopper x9
-Minigun x3
-Steel x300
-Assault rifle x3
-Shield belt x3
-Plasteel longsword x3
-Incendiary shell x15
-Chemfuel x150
-Medicine x150

Map is scattered with:
-Steel x1000
-Wood x3000
-Ship chunk x70

Tags

  • scenario