Neural Network
Forked "The Mechinator" scenario.
Forked "The Mechinator" scenario.
- Allowed exostrider remains so a second colonist can become a mechinator more easily.
- Various tweaks to starting resources, mechanoids and research.
The despisal for your fellow colonists had finally come to ruin. The leader of your old faction had finally had enough of your far-fetched ideas of a neural network and becoming reliant on mechanoids. You were given two options; abandoned your mechanoids or be cast out of the colony. You chose the latter and were sent off to a distant rimworld.
Your faction will be a New Arrivals.
Start with 1 mechanitor.
Your people will be between 18 and 24 years old.
Arrive in drop pods.
Player starting characters have a 100% chance to start with trait: Industrious
Start with research: Basic mechtech
Start with research: Battery
Start with research: Biofuel refining
Start with:
-Mechanoid: Lifter
-Mechanoid: Constructoid
-Mechanoid: Constructoid
-Mechanoid: Agrihand
-Silver x600
-Packaged survival meal x40
-Medicine x20
-Component x60
-Steel x1000
-Plasteel x100
-Basic subcore x3
-Chemfuel x400
-Chemfuel powered generator