// Management · RimWorld Mod

New Precepts — No Limits Core

Build the ideoligion you actually wanted Ideology hands you a dream toolkit, then starts haggling.

Build the ideoligion you actually wanted

Ideology hands you a dream toolkit, then starts haggling. Six rituals, tops. One role, tops. One to four memes, and no, not those two together. You designed a cult; the game handed you a compromise Core just ends the haggling

Build without ceilings

Any number of precepts, roles, rituals, relics and memes in a single ideoligion. Incompatible memes? Go ahead. Cannibal tree-worshippers with eight specialists and a dozen relics? The editor says nothing and does it

A ritual is more than one reward

Vanilla lets you attach exactly one extra reward to a ritual, and not even any reward you like. Now there can be as many as you want, and any reward fits any ritual — if you want livestock wandering into a funeral, you get livestock at the funeral Your picks show up where they matter: in the ritual's tooltip and in the begin-ritual window, not just buried in the editor

A world that surprises you on its own

Player and faction ideoligions roll their own random extra rewards. Every colony starts with a different set, and your neighbours live by their own rules too. Whatever gets rolled, you can always override it by hand

A better ritual pays better

Rewards barely cared how it went: two values, "fine" and "great" — and the recruit chance never changed at all. Now the reward grows smoothly with the quality of the ritual. Putting in the effort finally pays

We fix vanilla while we're here

Pile up enough relics and the precept editor starts crashing. Not here.

The small print that matters

  • Works with any ideoligion and any mods — not just the New Precepts series
  • Every option toggles separately
  • Safe to add or remove at any time
  • RimWorld 1.5 and 1.6
  • English, Russian, 简体中文
Requires Harmony and the Ideology DLC