// Management · RimWorld Mod
No animal raids
No Animal Raids In RimWorld, raid severity scales with your colony's wealth — the richer you are, the nastier the pirates sent to ruin your day.
No Animal Raids
In RimWorld, raid severity scales with your colony's wealth — the richer you are, the nastier the pirates sent to ruin your day. That makes sense. What doesn't make sense is that animal events like manhunter packs and mass animal insanity follow the exact same logic. A wealthy colony shouldn't attract 100 manhunting muffaloes. Nature doesn't check your bank account. On top of that, these animals use humanoid enemy pathfinding, which makes the whole situation feel even more out of place. This mod sets the base chance of the following events to zero:- AnimalInsanityMass
- AnimalInsanitySingle
- ManhunterPack
⚠ Important Note
By default, storytellers use a scripted sequence of intro threats at the start of a new colony — and a mad animal event is part of that script regardless of base chance. To fully prevent animal raids from spawning, make sure to disable "Intro Threats" in your storyteller settings.Compatibility
- Supports RimWorld 1.2 – 1.6
- Compatible with Multiplayer mod
- Safe to add to existing saves