No Caves - Continued
No Caves - Continued No Caves - Continued prevents RimWorld's vanilla cave tunnels from being carved into newly generated colony maps.
No Caves - Continued
No Caves - Continued prevents RimWorld's vanilla cave tunnels from being carved into newly generated colony maps.
Use it when you want mountainous or impassable-map starts without the normal vanilla cave networks.
Links
- Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3735336239
- GitHub: https://github.com/sayhiben/NoCavesContinued
- Original NoCaves by kd8lvt: https://steamcommunity.com/sharedfiles/filedetails/?id=2898003040
Requirements
- RimWorld 1.6
- Harmony: https://steamcommunity.com/sharedfiles/filedetails/?id=2009463077
Steam Workshop Users
Subscribe on Steam, enable the mod in RimWorld, and keep Harmony loaded before No Caves - Continued.
Recommended load order:
- Harmony
- Core and official DLC
- No Caves - Continued
There are no mod settings.
What It Does
This mod affects newly generated maps. Existing colony maps are not changed.
On a mountainous or impassable tile that would normally contain vanilla caves, the map should generate without those vanilla cave tunnels.
Credits And Continuation
This mod is a continuation inspired by NoCaves, created and maintained by kd8lvt.
Credit for the original idea, player-facing design, and stewardship of the mod belongs to kd8lvt, who stepped away from active development and granted support for others to carry the work forward.
Safe To Add Or Remove
No Caves - Continued can be added to an existing save, but it only affects maps generated after the mod is enabled.
Removing it will not add caves back to maps that already exist. New maps generated after removal will use RimWorld's normal cave generation again.
Compatibility
Geological Landforms appeared compatible during testing. Its cave landforms are generated by Geological Landforms rather than by the vanilla cave pass this mod disables. Surface Caves and Directional Caves both still generate; this mod only blocks vanilla cave generation and vanilla cave-map checks.
Other map-generation mods should be fine unless they rely directly on RimWorld's vanilla cave generator or vanilla cave-map check. If another mod creates caves through its own generation system, those caves will likely still appear.
In-Game Check
To confirm the mod is active:
- Enable Harmony and No Caves - Continued.
- Start a new map on a mountainous or impassable tile that normally has caves.
- Check RimWorld's log for No Caves - Continued patching messages similar to:
Finished patching 1 RimWorld.MapGenCavesUtility.GenerateCaves method(s).
Finished patching 1 RimWorld.Planet.World.HasCaves method(s).