// Management · RimWorld Mod

No Forced Traits With Genes [DEPRECATED]

No Forced Traits With Genes [DEPRECATED] mod preview for RimWorld

In vanilla, Half the genes are direct stat modifiers, and half force certain traits upon pawns.

In vanilla, Half the genes are direct stat modifiers, and half force certain traits upon pawns.

i didn't like how that worked. a pretty xenotype could never have an exceptionally pretty pawn, or a slow xenotype could never have a very fast pawn and so on.

in this mod i've converted most traits to direct modifiers equal to the original traits. slow learner now directly slows your learning rate, the delicate gene now lets you take more damage(and stack the trait on top if you'd be so inclined). the notable exception is the kind gene, it still forces the kind trait since it impacts more than just stats but actual pawn behaviour.

now, i'm certain this isn't particulary balanced. i imagine a very fast xenotype jogger is going to run circles around everyone. however, to my knowledge, it should all work without causing actual issues. if anyone runs into any, please let me know.