// Management · RimWorld Mod
NoCaves
Prevents the game from generating caves through a simple Harmony patch.
Prevents the game from generating caves through a simple Harmony patch.
Announcement: 1.6 and the future of my projects
As y'all know, I haven't had a ton of time or motivation to work on my mods. Math is a mess of my fixes on top of Duck's old code, RSU:R has always been pretty janky, and No Caves... well NC is fine, actually. No real complaints there.
Come 1.6's release, I'm dropping active support for my mods.
This is mostly a time thing; life is busy around here, and while I'm at least able to hop on my PC and play games semi-regularly, I just don't have the gusto to dig in to buggy messes like I used to haha.
I give full permission to anyone brave enough to pick up where I left off to do so - in fact, if you need me to explain anything in the code, just poke me on Discord and I'll do my best.
Maybe one day in the future I'll completely rewrite Math from the ground up, but RSU:R is a nightmare to work on, having now gone through four maintainers, by my count. No Caves, at least, should work in any version, regardless of base-game changes, unless Ludeon decide to completely refactor map generation.
Thanks for using my jank all this time, y'all! I appreciate your endless patience with me, and I apologize for not paying it back in the end <3
-Kd