NoNegativeCompatibility
Have you ever started making your colony with carefully crafted pawns designed to pair up, (Or triple up?
Have you ever started making your colony with carefully crafted pawns designed to pair up, (Or triple up? Quad up? Whatever, I won't judge) and found out that your painstakingly crafted pawns hate each other 'Just because'?
This mod changes any negative compatibility value into a positive one.
A simple harmony patch that does math.abs() on the result of the value returned from the randomized "How does pawn X feel about pawn Y?" Some pawns will still like other pawns more, but none should return negative values if you're viewing their relationship compatibility using dev mode debugs.
This should be compatible with most everything. I don't think I've seen another mod that changes this value. (Which is why I made this one.)
It is safe to add and remove midgame. However if you remove it pawns that should have been disliking each other will start disliking each other once more.
This also doesn't automatically make pawns love each other. You'll still have to work on those relationships to boost those opinions. (Or just lock the happy couple in a room together somewhere.)
Quick update:
Added an option so you can set an override value for global compatibility. 0=Disabled.
Quick update 2:
You can now set the override value to be negative if you want everyone to dislike each other.