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[OA]Ratkin Oberonia aurea CE Patch+

[OA]Ratkin Oberonia aurea CE Patch+ mod preview for RimWorld

This patch combines bug fixes, combat balance tweaks, and cross-mod item compatibility adjustments for Oberonia aurea running under the Combat Extended (CE) framework.

This patch combines bug fixes, combat balance tweaks, and cross-mod item compatibility adjustments for Oberonia aurea running under the Combat Extended (CE) framework.

This patch were adapted from Ratkin CE Patch+, they are two completely independent modules that do not interfere with each other, and installing them together provides a better experience.

This patch achieves full compatibility between Oberonia aurea and CE while maintaining balanced combat power. Current development completion stands at approximately 99.9%.

If you want to use other ammunition patches, simply place them sorting after this patch.

Full Changelog:

1. Fixed an issue where all HEAT ammunition from Oberonia aurea failed to apply bullet damage values properly.

2. Resolved incorrect ammo allocation for the Oberonia Aurea EMP Rocket Array.

3. Fixed multiple ammunition types incorrectly appearing on the research menu.

4. Restored missing firing sound effects and projectile explosion sound effects for numerous weapons.

5. Fixed a problem of the Full Protection Assault Combat Helmet: its single clothing layer allowed it to stack with CE strapped close-fitting headgear. As compensation, CE-compatible night vision has been added to this helmet. The Light Assault Combat Helmet remains unchanged due to its baseline lower stats to preserve its unique tactical positioning.

6. Added material stat multipliers to all Oberonia aurea apparel, so crafting materials now provide meaningful stat bonuses instead of having no functional impact.

7. All equipment that boosts carrying capacity now fully supports CE's weight and bulk inventory carry mechanics.

8. Integrated CE radio functionality into the Oberonia Aurea traveler's Kit, Colony info exchange card, and Oberonia Aurea Far Walker Emergency Call Equipment.

9. Replaced the default grenade launcher rounds on Assault Skirt Armor and Heavy Assault Combat Armor with exclusive Oberonia aurea Rocket Grenades.

10. Reduced cooldown durations and adjust aim time for select weapons to mitigate the post-firing stun penalty present in the CE environment.

11. Fully rebalanced sight efficiency values for all ranged weapons to bring their combat performance in line with CE standards. This addresses the bug where scoped firearms only possessed the base sight efficiency of bolt-action rifles.

12. Buffed base damage of all Oberonia aurea uranium ammunition. These rounds are purpose-built to counter mechanoids but were severely underpowered and ineffective against mechanoid units.

13. Increased the effective range of several firearms, fixing the imbalance where rifles only had the same range as pistols.

14. Underwent a complete, sweeping systemic rework for all Oberonia aurea firearms to fix their overall underperformance — many of these weapons were weaker than vanilla RimWorld firearms in their original state.

15. Raised attack speed and armor penetration for all Oberonia aurea melee weapons. Daggers originally shared the slow swing speed of two-handed greatswords, crippling their combat viability.

16. Boosted bullet damage for Oberonia aurea Rocket Grenades and Light Grenades. These heavy ordnance weapons previously required over a dozen hits to eliminate a single Centipede mechanoid.

17. Added a new light grenade variant for the Recoilless Cannon for Assault Operations, alongside increased projectile velocity for its rounds to improve its combat effectiveness.

18. Additional fixes and balance adjustments will be rolled out in future updates. Feel free to share your feedback and suggestions in the comments section.