// Management · RimWorld Mod
On-Call Operatives hire mercenaries for silver.
This mod adds a "Hire Mercenaries" option to the Comms Console, allowing you to recruit mercenaries who temporarily join your colony.
This mod adds a "Hire Mercenaries" option to the Comms Console, allowing you to recruit mercenaries who temporarily join your colony.
Humanoid PawnKinds added by other installed mods are automatically detected and included in the list of available mercenaries.
Please note that this may also include PawnKinds intended only for quests, special characters, or other non-standard purposes. If there are any types you do not want to appear, you can hide them individually in the mod settings.
Features
- []Adds a "Hire Mercenaries" option to the right-click menu when a colonist interacts with the Comms Console.
[]Hired mercenaries arrive near the colonist using the Comms Console via drop pod.
[]While under contract, mercenaries function like regular colonists—you can assign work, draft them, change their equipment, and more.
[]Each mercenary has an "Instant Dismiss" command that immediately ends their contract.
Mod Settings
- []Adjust the hiring cost multiplier from 0% (free) up to 1000%.
[]Show or hide individual PawnKinds from the list of available mercenaries.
Notes
- []Hiring a large number of mercenaries at once may cause a temporary performance drop while pawns are being generated.
[]Removing this mod while mercenary contracts are still active is not recommended.
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Version 1.1
Improved the layout of the hiring list for better readability.
Mercenaries now warp out immediately when their contract ends, preventing them from remaining on the map if they are unable to leave on foot.
Any equipment or items a mercenary acquires after being hired are now returned when their contract ends.
Fixed an issue with the Ideology DLC where hired mercenaries could influence the colony's primary ideology.
Fixed issues with the Royalty DLC where mercenaries could trigger title notifications when hired, and inheritable titles could be passed on if they died.
Various bug fixes and improvements.
If you enjoy the mod, I'd really appreciate your support!
https://ko-fi.com/chamomile_re