Description Onimods - Cloth Weaving adds a set of simple recipes for converting Hay or any Wool material into basic cloth.
Description
Onimods - Cloth Weaving adds a set of simple recipes for converting Hay or any Wool material into basic cloth. Wool converts on a 1 to 1 proportion, and Hay on a 2 to 1 scale. Both weaving recipes are available in resulting stacks of 1, 10 or 50 cloth. All those recipes are all available at tailoring benches and the crafting spot.
About 1.6 game update: I'm in the process of adjusting all my mods to version 1.6, the updated mods will likely be uploaded only after game version 1.6 goes live (along with the new DLC), as I'm using this opportunity to apply some potentially save breaking mod changes that were on hold for some time.
Features
Weave Cloth from Wool: simple recipes for converting any combinations of wool type materials into the basic cloth material, on a proportion of 1 to 1.
Weave Cloth from Hay: simple recipes for converting hay into the basic cloth material, on a proportion of 2 to 1.
Bulk recipes: All weaving recipes are available in three versions, that produce cloth in 1, 10 and 50 sized stacks. All those recipes are available at the crafting spot, and also both hand and electrical tailoring benches.
Mod Settings
Toggles to enable/disable specific conversion recipes groups (wool, hay, plant fiber...), those settings require restarting the game to apply.
Supported Mods
Onimods - Plant Fiber: Adds 3 recipes to weave Plant Fiber into Cloth (2:1 conversion rate).
Vanilla Plants Expanded - More Plants: Adds 3 recipes to weave Cave Moss into Cloth (1:1 conversion rate, same recipe values as Hay).
Vanilla Ideology Expanded - Dryads: Adds Gaubric to the list of ingredients for the ‘weave Wool into Cloth’ recipes.
Mod compatibility
In theory the recipes should be automatically compatible with mod that adds properly tagged new wool materials.
But drop a message if you find any odd behavior, along with the Hugslib exported error log link (Ctrl + F12), use the "Standalone Log Tool" version if the original one is not working.
RimWorld Versions Support
v1.5: Current version under support, may be updated with new content, check the change notes for more info.
v1.4: Supported, but it's now locked, so no further updates or new features are planned.
FAQ
Q: Why ever convert wool to cloth? Any wool material is better than cloth!
A: The main reason I made those recipes are for situations where you have wool available, but need specifically cloth for some recipe, like crafting medicine or building certain furniture as the billiards or poker tables. It’s also an alternative way to get cloth on some specific scenarios, where normal planting may be limited, as extreme climates or undergrounder runs.
Q: Why Hay takes double the amount to produce cloth?
A: The 2:1 scale comes from comparing the growth time and harvest amounts of both Haygrass and Cotton, the mod is just giving you the option to choose between using more space and colonist work time to have Hay available for other uses, or just plant Cotton directly, that is more space and work time efficient for just cloth production.
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