// Management · RimWorld Mod
Orb Walking
Orb Walking Adds orb walking to RimWorld, allowing pawns to reposition after firing and then fire again.
Orb Walking
Adds orb walking to RimWorld, allowing pawns to reposition after firing and then fire again. I know what you're thinking: isn't this just RunAndGun? To which I say: running and gunning has no soul! True orb walking means moving a little, then taking a shot.Main Features
Manual Orb Walking After making a ranged attack, issue a move order. The unit will prepare its shooting cooldown while moving and fire immediately upon stopping. Automatic Orb Walking Enable “Automatic Orb Walking” for a colonist and they will automatically orb-walk based on the enemy's position, following these priorities:- Fall back when the enemy is closing in quickly
- Strafe when the enemy is approaching slowly
- Pursue when the enemy is retreating
- Prefer positions that are easy to traverse and well suited for shooting
- Colonists
- Enemies
- Allies / neutral units
- Non-human pawns
- Automatically seek out enemies
- Ignore cover restrictions
- Continue preparing aim time while moving
- Continue reloading while orb walking (CE)
- Keep chaining short repositioning moves while ranged cooldown remains; unfinished reloads also count when moving reloads are enabled
- Remove ranged cooldown entirely
- Remove the aiming time before the next shot entirely
- Allow an unfinished attack cycle to be interrupted
- Gain a brief, decaying movement-speed bonus after orb walking
- Scale orb-walking speed by primary weapon mass using a configurable slowdown curve