Welcome to organ harvesting production chain When you installed this mod, organs when removed(harvested) are fresh.
Welcome to organ harvesting production chain
When you installed this mod, organs when removed(harvested) are fresh.
They have a very short time outside and require immediate refrigeration. However, it is not advised to refrigerate at a temperature below 0 as freezing them long enough will cause the cell to be damaged. They will be useable for transplant as a result. But they can be still eaten raw, whether they are damaged or not, cannibals love them, non-cannibals however don't.
To preserve them long-term you will need to research how to preserve them with neutroamines. Which will behave exactly the same as vanilla. But they are more now profitable.
Description
All body parts have a 0.2 nutrition stat, have the same market value as vanilla except for the preserved version. Which is 150 silvers more as they require 10 neutroamines and more labor.
Fresh Hearts and Lungs can be kept outside for 6 hours.
Fresh Livers can be kept outside for 12 hours.
Fresh Kidneys can be kept outside for 24 hours. They are pretty resilient.
Credit
VFE team for VE framework.
For the future, I will plan to add more harvestable body parts with other mods. More mood buff for cannibal when eating organ raw.
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
A simple patch makes the plasma weaponry from VFE - Insectoid to be craftable because these guns are cool but I don't ever get to use them in the game.
All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases) It is reccomended that you set your best doctor to priority one (1) for this to function correctly ------------------------------------------------
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.