// Management · RimWorld Mod
OuterrealmTech 超维科技
Outerrealm Tech This is technology from a super-realm beyond the dimensional universe of the RimWorld, transcending the limits of conventional science.
Outerrealm Tech
This is technology from a super-realm beyond the dimensional universe of the RimWorld, transcending the limits of conventional science. It features a collection of extraordinary, omnipotent, unimaginable, incomprehensible, and paradigm-breaking buildings. They will completely revolutionize the way your colony is built and managed, letting you experience unprecedented convenience and efficiency! Welcome to the world of Outerrealm Tech! The currently available buildings are as follows: 1. FullyAutomaticOmniCrafter: Capable of creating something out of nothing, converting energy into matter. 2. MatterEnergyConverter: Capable of decomposing any matter into a string field and extracting a massive amount of energy. 3. UltimateAutoRepair: Automatically repairs damage to any buildings, items, and more. 4. VoidDeleter: Capable of automatic deconstruction and mining. 5. RealityWeaver: Automatically constructs buildings from scratch according to your blueprints. 6. StatusAllocationTerminal: Automatically assigns statuses and auras to all characters and pets. 7. SubspaceAssetBlackhole: Hides the colony's wealth in subspace to evade enemy detection. 8. GlobalFireExtinguisher: Fully automatically suppresses fires and explosions. 9. FullyAutoOmniSurgeon: Instantly completes any surgery, implant insertions and removals, and other medical operations. 10. Phantom Wall: Automatically blocks or allows passage based on character identity; it acts like an illusion to those permitted, but is an absolutely unbreakable and impassable barrier to those forbidden. 11. Omni Phantom Wall: Dynamically modifies rules to automatically block or allow passage based on customized settings; acting as an illusion to those permitted and an absolutely unbreakable, impassable barrier to those forbidden. 12. AutoOmniTrap: Automatically or manually captures targets based on configured rules, pulling the captured entities into the area where the Omni Catcher is located. 13. OmniAutoDetector: Detects Metalhorrors within the colony and automatically treats them, detects invisible entities and reveals them, and detects contaminated food and destroys it. 14. OmniBattery: A battery with infinite capacity that can store unlimited energy. 15. OmniPowerGenerator: Generates unlimited power from any source, including solar, wind, and nuclear energy. 16. OmniExtractor: Extracts resources from any source, including asteroids, planets, and other celestial bodies. 17. OmniRefinery: Refines any resource into any other resource, including metals, minerals, and chemicals. 18. OmniAssembler: Assembles any item from any resource, including weapons, armor, and vehicles. 19. OmniEventTrigger: Can immediately start an event generator for a specified event; ManualEventTrigger 20. OmniWeaponCreator: Can create weapons with attributes; OmniWeaponCreator 21. OmniBiosphere: Can control the habitability of living areas or specified activity areas; OmniBiosphere 22. OmniKiller: A device that can eliminate targets in various overwhelming ways; OmniKiller 23. OmniJoySoothe: Can soothe depression and fatigue; OmniJoySoothe This Mod was originally named .Recommended mods to use with Fully Automatic OmniCrafter
- MinifyEverything Allows all buildings to be minified (only buildings that can be minified can be successfully produced) https://steamcommunity.com/sharedfiles/filedetails/?id=872762753
- AutoBlink https://steamcommunity.com/sharedfiles/filedetails/?id=3493889625
- Jump All Mech https://steamcommunity.com/sharedfiles/filedetails/?id=3553578022
You can adjust the energy conversion formula in the mod settings. Y = a + b·X + c·X² + d·X³ + e·X⁴ + g·log₁₀(X) + n·ln(X) X = Market Value of the item + + Energy = Y * Quantity Quality Multiplier: Awful=0.5, Poor=0.8, Normal=1.0, Good=2.0, Excellent=4.0, Masterwork=8.0, Legendary=16.0 By default, b=1 and other coefficients are 0, so the default energy conversion formula is Y=X, a linear relationship.
Can Add in Mid-Save
Source Code : https://github.com/Lyoko-Jeremie/RimworldMods/tree/master/FullyAutomaticOmniCrafter