About My first mod that allows paramedics to repair other mechs as well, since paramedics become quite useless in late game.
About
My first mod that allows paramedics to repair other mechs as well, since paramedics become quite useless in late game.
The mod creates another job that applies to Paramedic, called "AutoRepairing". This job allows paramedics to repair other mechs. Be sure to keep auto repair on! Paramedic can't repair itself, though.
Paramedics will also appear sometimes in raids and mechanoid events. I'm not sure about DLC events and raids since I don't have these DLC. These paramedics will repair enemy mechs if they are not assaulting the player faction. If you don't like these changes, you can disable them in config, but RESTART! the game after these changes to apply them. The mod patches core files and it can't "re-patch" them in a running game again.
This mod has a compatibility with "Tiered Mechs" mod, allowing "Paramedics Plus" and "Paramedics Ultra" repair as well.
Feel free to ask for additions to this mod, I'll check them out!
Thanks to my friend Lambda65 for offering this idea.
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou