// Management · RimWorld Mod

Passable (and Hefty) Vanilla Chemfuel Expanded Buildings

Passable (and Hefty) Vanilla Chemfuel Expanded Buildings mod preview for RimWorld

Description Did you build yourself a nice deep/chem storage room, but now you can't construct pipelines or power conduits underneath the tanks, in the walls behind them, or maybe you just dislike impassable buildings?

Description

Did you build yourself a nice deep/chem storage room, but now you can't construct pipelines or power conduits underneath the tanks, in the walls behind them, or maybe you just dislike impassable buildings? Yeah? Me too. Do you have a pathological fixation with building the tiniest and most bone crushingly cramped rooms on the rim? Do you hate having to construct 20 3x2 chemfuel and deepchem tanks for each deepchem deposit your scanner locates? Did you plant just a staggering amount of canola flowers and now your extremely flammable workshop is full of loose cans of chemfuel thirsting for a spark, absolutely begging for your pyromaniac to visit and bless them with the spirit of passion? Yeah? Me too.

Features

Deepchem storage tanks, Chemfuel storage tanks, and Chemfuel Refineries are now passable, meaning they don't block pawn movement, which allows your pawns to build under and behind them. The storage tanks have also had their capacity increased 5000, up from 1500, and the extract gizmo drains a stack of 500, up from 150. Place this below Vanilla Chemfuel Expanded in your load order. Changing the extraction amount necessitated patching the base stack size of both Deepchem and Chemfuel to 500. You can't extract a stack of 500 chemfuel if chemfuel doesn't stack that high. The game actually yells at you when you try to do it. This shouldn't have any problems with other stack mods like Stack XXL or OgreStack, and it shouldn't affect your existing stacks of loose chemfuel. Yell at me if it does.