With some help from the RimRim community (ANNOProfi saved the day) this mod adds the Medieval Overhaul textures for the Fuelled Stove, Brewery and Hand Tailor Bench into Vanilla Expanded Textures: Variations Gizmo.
How does this work exactly?
Build the bench you want, and then change the texture to match what your going for. As an example, if your doing a tech progression playthrough you might start on rustic, and then 'upgrade it' to a more modern texture using the gizmo.
Fermenting Barrels are still not quite working how I'd like so its in there but disabled for now. Issue is the barrel textures from VET:V gets stretched and adopts the 'stuffable' colour from MO. There are ways around it, but I'm not sure how and what route to take - do I overwrite MO's recipe and make it not stuffable? Do I make them separate items but both hook into MOs processor framework?
https://github.com/TheVillain-Inc/Patch-for-Medieval-Overhaul-and-Vanilla-Expanded-Variations
Any issues, support or suggestions; github is better but I check comments.
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.