// Management · RimWorld Mod

Pawn Universal Adjuster

Pawn Universal Adjuster Fully customize your colonists' appearance.

Pawn Universal Adjuster

Fully customize your colonists' appearance. Open the mod from the icon in the bottom menu, pick a colonist, and every render layer on their body — body, hair, beard, apparel, gene parts, race attachments, facial layers — is listed and individually adjustable: offset, scale, rotation, tint. The preview updates in real time, and everything is saved with your save file.

Main Features

  • Layer adjustments: offset / scale / rotation / RGBA tint / shader switch / flip / hide. Each of the four directions can be tuned separately, or one set of values can apply to all; undo/redo and copy-paste of layer settings included.
  • Texture replacement: swap any layer's texture for a local PNG. Imported textures are automatically copied into the Config folder, and on load the mod reuses the copy stored there.
  • Folder batch import: pick a folder (the structure must be flat, e.g. pawn-hairs-hairs_east). Textures are matched by folder name + file name: recognized layers get replaced and depth-sorted automatically, and facing variants are imported along with them.
  • Custom layers: an imported PNG that doesn't match any existing layer is attached to the pawn as a new one, with position and scale fully adjustable as usual.
  • Effect layers (experimental): pick a particle prefab from an AssetBundle and attach it to a colonist as an independent layer that follows them around the map. Play / pause / scale / rotation supported, and the parameters can be exported as XML. Effects are not saved yet and haven't been performance-tuned; for debugging purposes only for now.
  • Export: export the adjusted texture as PNG, or write it back to the source file (the original is backed up automatically); the full parameter set can be generated as an XML node or C# code.
  • Presets: save / load presets and apply one colonist's look to another.

Compatibility

  • Facial Animation — partially compatible. On colonists using FA, the base expression layers are grouped separately in the editor and can be customized normally. Extra expression layers (variants and overlays) and FA's own numerical adjustments are not supported yet.
  • Humanoid Alien Races (HAR) — fully compatible. Race BodyAddon attachments all appear in the layer tree and are fully customizable. These parts are not auto-replaced.
  • Without either of the above, the mod stays completely out of the way — vanilla pawns work just the same.

Notes

  • All adjustments persist with the save; locally imported textures are restored from the Config folder after reloading.
  • The preview supports zoom and a grid overlay, with step-by-step undo and Ctrl+Z; the window can be shrunk into a mini panel so you can tweak while watching the map.

Performance

This mod has been stress-tested: with HAR + FA installed and active, 50 colonists each carrying 10 custom layers showed no noticeable FPS/TPS impact — Dubs Performance Analyzer reports ~0.2 ms/tick.

Requirements

Harmony If you run into any issues, please report them in the comments section.