This is a CE-Only Mod. Muzzle Flash compatible. Since I've only played in the CE (Combat Extended) environment starting from version 1.2, I don't know how to create weapons for the Vanilla environment.
Added AMR5075-D(Deep Modification Type) anti-materiel rifle, which uses 14.5x207mm APFSDS.
AMR5075 is the predecessor of IWS2000. Although this anti-materiel rifle failed to gain any user approval, it was fortunately acquired by a collector and modified into its current form.
In reality, the APFSDS fired by this weapon can penetrate 40mm RHA at a distance of 800 meters. Since the angle of incidence is not mentioned, I assume it is at a 60-degree angle of impact.
Q&A: The Dead Man's Switch?
Yes. The mechanoids in DMS series can use this weapon.
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted