// Management · RimWorld Mod

Playable Neanderthal Faction

by XJ-9

1.51.4
Steam ↗

- This mod adds a neanderthal faction scenario, a mesolithic (animal) tech level faction To begin, select the Neanderthal Tribe scenario Sowing is disabled until you have completed the Agriculture research project Also adds a basic Researching Spot (to make researching possible w

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This mod adds a neanderthal faction scenario, a mesolithic (animal) tech level faction
To begin, select the Neanderthal Tribe scenario

Sowing is disabled until you have completed the Agriculture research project

Also adds a basic Researching Spot (to make researching possible without building) which works at 10% of the speed of a normal bench

It is recommended to also use the Tech advancing mod by GHXX so you won't be stuck on the absolute lowest tech level forever

COMPATIBILITY


IMPORTANT! For mods that add different tech level starts, just add the research project tag to the research project defs Agriculture, Fire, Bow and Building (Otherwise you will not be able to build, farm, or use bows and fire)

SCENARIO DESCRIPTION


A mesolithic and nomadic tribe of neanderthals, without the basic knowledge of fire or complex structures.

Note: This is a very difficult scenario, as you will start with absolutely 0 technology and no resources, You will not be able to sow until you research agriculture

Start with only Neanderthals

Your starting tech level will be animal.