// Management · RimWorld Mod

Primitive Workbenches

by velcroboy333

1.51.41.31.2
Steam ↗

An overhauled Primitive Rimworld Adds neolithic age production benches and resources.

An overhauled Primitive Rimworld

Adds neolithic age production benches and resources.

NOTE: For optimal compatibility, place near the bottom of the modlist.

New Workbenches Include:

  • Research Spot
  • Research Table
  • Primitive Crafting Table
  • Stone Butcher Table
  • Stone Kiln
  • Primitive Tailoring Table
  • Primitive Loom
  • Stone-cutting Spot
  • Masonry Table
  • Herbalist and Spirit Making Table
  • Melee Weapon Bench
  • Ranged Weapon Bench
  • Primitive Styling Station (Ideology)
  • Primitive Tool Table-Speeds up work
  • Primitive Tablet Table-Speeds up research
  • Hay and Leather Beds
  • Hay walls
  • Waste Disposal-Stone Pot & Woven Basket
  • Primitive Metallurgy Station

Gameplay Changes:

  • Medieval technology and up is locked behind primitive research. You will start with only the Primitive Research Spot.
  • Stone-cutting spot has been added for attaining flint and stone blocks early game.
  • Flint is a new resource that will be needed for neolithic weapons and tools Additionally, campfires require 2 pieces of flint to build. If you don't like this change, you can use this patch to revert back to vanilla recipe. All scenarios are patched to give some flint and limestone on new maps.
  • Flint can be processed from limestone or bought from traders. (Stones from mods: Obsidian and Rose Quartz will also yield flint) Note: Starting on a map with no limestone will be extra challenging. If that is not a challenge you enjoy, I have made a patch here so you can craft flint from any stone type.
  • Haycloth can be made from hay for a new textile.
  • Adobe bricks can be made and fired in the Primitive Kiln.
  • Pottery and other art can be made in the kiln.
  • Totems for meditation and beauty can be constructed. There are Forest Animal, Rim Creature, Insect, and Bone* versions. *When RoM-Bones, Medieval Overhaul, or Outland - Core are loaded.
  • Extract teeth from carnivores for crafting special weapons.
  • Neolithic weapons.-Primitive Spear, Sharpened Stick, Flint Knife, Atlatl, Boomerang, and Throwing Rocks.
  • New!

    -Thrumbo Chopper⁵, Rabbit Stick, Tooth Club, Tooth Axe, Fang Club³, Sugliin⁴/⁵, Bone Spear¹, Bamboo Spear², and Bamboo-Bone Spear¹/². ¹When RoM-Bones, Medieval Overhaul, or Outland - Core is loaded. ²When VGP Vegetable Garden is loaded. ³When Magafauna is loaded will use Smilodon Fangs. Otherwise will default to Carnivore Teeth. ⁴When either VFE-Vikings(Lothurr Antler) or Deer Extension(Caribou Antler) is loaded. ⁵Recommended to use Enable Oversized Weapons for bigger draw size.

LOTS of mod compatibility and integration

For Vanilla Factions Expanded - Tribals see: VFE Tribals - Mod Patches Flint weapons and other crafting Vanilla Weapons Expanded ZARS Tribalism Taki's Random Stuff + (continued) Rim of Madness - Bones Medieval Times Unofficial Update (+No Nanite/Legendary version) Ivory and Jade Carving (Continued) Blessed Tribal Apparel Medieval Madness: Tools of the Trade Dead Goat's Weapon Pack(continued) ReviveTheShiv Dragons Not Included Anesthetic Blowgun MOD Arrow Please Melee Please (Continued) Warhammer: Deathjacks Clockwork Rimworld - Buildings and Modules. Westerado (Continued) More Melee Weapons! Early Firearms mod Rimworld Westernization Project (Continued) Door Mat Doormats The Black Armory Kit's Gunpowder Weapons Vanilla Weapons Expanded - Tribal Tribal Warrior Set! Stone Axe Uncompromising Tribal Faction VGP Vegetable Garden RimBees Adobe and Pottery Vanilla Furniture Expanded - Art Materials+ Fantasy Goblins Updated Ceramics Ceramics VFE Fertile Fields RimCookie - Aesthetic Materials Project RimFactory- Materials Expanded Materials - Stones and Mortars Process flint from Chalk and Obsidian Extra Stone Extra Stone(w/ Cupro's Textures) Alpha Biomes Cupro's Stones SZ_StonesAndTerrains Hay Cribs Age Matters 2.0 Children, school and learning Children and Pregnancy Babies and Children Poly Beds Psychology (unofficial 1.1/1.2) Rational Romance 2 (Continued) Rational Romance (Continued) Production bench and facility integration Vanilla Furniture Expanded Vanilla Furniture Expanded - Production Vanilla Furniture Expanded - Medical Module More Furniture GloomyFurniture Gloomy Extra - Kitchen UN-Furniture (Continued) UN-Colony 【ZP】Rice cultivating civilization【1.1】 Tribal Signal Fire (Continued) Ancient_Structures(continued) Project RimFactory Revived JPT Human Resources Simple FX: Smoke Thinking Spot Early Times Colony Manager Medieval Overhaul Massivity Stony Campfire Proxy Heat VGP Garden Fabrics Outland - Core Research Data

Texture Credits:

Mrofa, Kasmex, sTiKyt, and Hydromancerx

For more in the Primitive Series check out

Coming Soon;

  • (Due to IRL situations these are suspended indefinitely)
  • Primitive Tools
  • Primitive Art (In Progress)
  • Primitive Hygiene (Not Started)
  • Primitive Boats (Not Started)

Upscaled Textures Here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2836316191

Incompatible Mods

  • Combat Extended
Mi Ko-fi page if you feel like contributing: https://ko-fi.com/velcroboy For art commissions by Hydromancerx see: Patreon