// Management · RimWorld Mod
Professor Rosen's CE Patches
Rosen-CEPatches This is my personal set of patches.
Rosen-CEPatches
This is my personal set of patches. Feel free to use them yourself and/or delete what you don't like. The patches only activate if you have the relevant mods/mod overlaps.Purpose
I play with Generic Ammo Experience, which improves the generic ammo settings in CE and also debloats many of the crafting tables by removing redundant items when multiple mods are installed.- I don't agree with all the debloat changes, but most of them are good.
- We can just restore removed items if I really feel that attached.
- The debloat can cause red errors with style mods.
- These errors are normally harmless and almost always occur when trying to define a weapon style on a weapon that no longer exists.
- "This rifle fires 5.56mm NATO rounds. Reliable. Efficient. Light. Easy to use. We highly recommend you invest in producing them for self-defense. Naturally, we're more than happy to trade you any steel, chemfuel, and components you might need to help you jumpstart production. Any questions?"
- "The heck's a nayto?"
- "We think it's a kind of extinct vegetable. Not sure why the ammo is named after it."
Done Patches
- capes
- CE Capes reverted to have same stats as duster, as opposed to having the same armor as a parka but insulation of duster.
- removes styles for weapons removed by generic ammo experience and CE
- Generic names to match Generic Ammo Experience
- Restores lsmg and smg removed by generic ammo experience
- Rename service rifle;
- I like rimsenal's name better of militia rifle better as it better describes the AK's role throughout history.
- Service rifle implies a higher caliber battle rifle
- Rename weapons to caseless X
- change sounds to Shot_AssaultRifle and Shot_Minigun
- Rename weapons
- Might switch sounds to CE BattleRifle sounds.
- switch jumpsuit style target to VAPPE
- generic ammo experience removes CE's jumpsuit if VAPPE is installed to reduce overlap
- Switch AVP battle rifle to .277 Fury
- remove compound bow, marksman rifle, AM Rifle, most charge weapons (they are redunant with VWE)
- Removed Apparel_ProtectiveHelmet and Apparel_ProtectiveGear because they are the only graphics in the mod I don't like and their role is covered by a different patch.
- Change battle rifle's sound to Rimsenal AVP's.
- Removed SMG, AK+Flame, since AR+Flame and VWE SMG cover their roles.
- Renamed kept weapons
- reduced Insulation_Heat, Insulation_Cold and VacuumResistance to be weaker than standard vacsuit.
- reduced VacuumResistance of hemlet to be in line with VGE changes.
- reduced MoveSpeed penalty to -0.1 to greatly increase the mobility of the wearer.
- Makes the suit more viable for it's designed role
- Very rare to see move penalties on items in CE, usually indirectly done with carry weight.
- Kept AUG, renamed.
- Kept HCAR.
- Removed other three guns.
- Kept generic name.
- Scyther changed to 1 bandwidth