// Management · RimWorld Mod

Project Arcos

Project Arcos mod preview for RimWorld

An Overview Every midworld corporate type wants to make their mark on the universe.

An Overview

Every midworld corporate type wants to make their mark on the universe. Some invent a new drug. Others paint. Some just want to get rich. We don't know where it began or why but some nut job somewhere in some genetics lab decided to make world seeding packages but he was so damn cheap he ended up blending real animals with fragmentary genetic code and Project Arcos is the end result.

The Animals

Optional Integrations

Five voice genes, one per species, for your xenotypes.

Only visible with Biotech.

Three wants tied to sparring, caches, and pellets.

Only visible with Character Development

Fish from other mods turn up in mudlurker caches.

Detected automatically. Vanilla Fishing Expanded is supported out of the box.

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Credits

BigDorbo - Code Morton - Artwork (Icons and Previews) Buddy - Artwork (Caches, Packs, and Pellets) Watagashihitsuji - Artwork (Dinosaurs and Previews) nori - Sound Design

Other Recommendations

Character Development Giddy-Up 2 Please buy Tynan's book and expansions. This one took quite a bit of time. I have been testing it for at least a month and learned a lot about some interesting things during that time. Looking forward to the spooky stuff that comes next.

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Feel free to point out any bugs in the comments. I intend to keep this updated. Safe to add to an ongoing save. I'd advise against removing it midsave but it is possible. Source on Github

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