*-*-*-*- REQUIRES HARMONY, JECSTOOLS, AND PROPER SHOTGUNS TO WORK PROPERLY -*-*-*-* Hello there!
*-*-*-*- REQUIRES HARMONY, JECSTOOLS, AND PROPER SHOTGUNS TO WORK PROPERLY -*-*-*-*
Hello there!
Back in business update of the project armory 20th century mod. I have added a dozen or so more firearms, made it compatible with 1.4, and also made it compatible with Proper Shotguns mod, as I found out that it still works even though it is outdated.
In order to run this mod, you'll require Harmony (for Proper Shotguns), JecsTools (for oversized weapon component), and Proper shotguns for multi-pellet shotguns.
Have fun!
Project Armoury 20th century pack adds a lot of weapon designs produced, used, and only prototyped from the period 1945-2000 on the ole' earth and gives them vanilla-friendly descriptions.
It fetures:
Pistols
Submachine guns
Assault Rifles
Battle Rifles
Rifles
Revolvers
Shotguns
Sniper Rifles
Anti-materiel rifles
Shoulder-fired launchers
I've taken great care to vanilla-balance all the parameters for every weapon using maths and real world analogues.
The aim of this mod is to provide more flavour and variety to rimworld, without upsetting the balance and the feeling of the game too much, and I think It fulfills this venue.
Have fun!
P
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Changelog:
1.4.0.1
Fixed the weapon tags to the 1.4 standard.
1.4
Back from the dead. Now compatible with 1.4, added a dozen more firearms, and compatibility with Proper shotguns
1.2.1.2
Added tags for shields mod.
1.2.1.1
Made Reusable rocket launchers actually reusable. They'll cost 3x as much as single use ones, and will take 3x
as many resources to make.
1.2.1.0
Reducing armor penetration values after realizing how armor works. Now armor will be useful.
1.2.0.9
Added 1.1 support, removed support for ProperShotguns mod due to its' discontinuation. Back to boring shotguns.
Increased point-blank accuracy for shotguns and anti-materiel rifles.
1.2.0.8
Added single-use rocket launchers as well as research and a workbench to build those. Murdebrone galore!
But beware, as you'll need 1 advanced component per launcher as well as plasteel and chemfuel.
1.1.0.8
Fixed some revolver stats while creating the stat lists.
1.1.0.7
Fixed tag missing from submachine guns.Now they will appear in-game
1.1.0.6
Added Smeltability.
1.1.0.5
Fixed some shotguns not firing many pellets but just 1
1.1.0.4
Added WorkGiver.xml so that the colonists will actually work.
Reduced the placement size of smoothbore workbench to 1x1.
1.1.0.3.
B19 version.
Added Smoothbore and Rifling workbenches in order to reduce clutter. They unlock when you research the
"Gunsmithing" and "Precision rifling".
Added JecsTools dependency(weapon texture scaling)
Added ProperShotguns dependency(XeoNovaDan's ProperShotguns)
Added Revolvers.
Added Shotguns.
1.0.0.3
FIxed G11's stats.
1.0.0.2
All errors removed.
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.