// Furniture · RimWorld Mod

ProperMelee

ProperMelee mod preview for RimWorld

Have you ever tried to turn your pawn into a cybernetic killing machine, stuffing them with every possible combat implant—only to be disappointed when a Neanderthal with the plasteel spear outperforms them?

Have you ever tried to turn your pawn into a cybernetic killing machine, stuffing them with every possible combat implant—only to be disappointed when a Neanderthal with the plasteel spear outperforms them?

This mod is here to fix that injustice!

What the mod does:


  • It completely reworks melee mechanics, allowing multiple sources of damage to trigger during a single attack.
  • Primary Attack Priority: The weapon with the highest damage always takes priority as the main strike.
  • Secondary Sources: Combat implants, off-hand or weaker weapons, and unarmed attacks (fists, headbutts, bites) each have a 10% chance to deal extra damage alongside the main hit.
  • Skill-Based Hit Cap: The maximum number of hits per attack scales with the pawn’s Melee skill:
  • Level 0–5 → 1 hit
  • Level 6–10 → 2 hits
  • Level 11–15 → 3 hits
  • Level 16–20 → 4 hits



Note — “Hits”, not swings:
Even at level 0, if the pawn misses the main strike, secondary sources still get a chance to land.

This system makes melee combat more consistent and ensures that combat implants provide a real advantage in battle.


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