Psychopathways
The escort fleet containing the prison transport ship you are on has been engaged by an enemy fleet and an enemy beam weapon has severed the section of the ship containing the prisoners.
The escort fleet containing the prison transport ship you are on has been engaged by an enemy fleet and an enemy beam weapon has severed the section of the ship containing the prisoners. Emergency blast doors bought you only moments to hijack an escape pod but not everyone will fit. As the craft door shuts, you watch in horror as the others are sucked into the black void of space.
You and your fellow inmates represent the worst the universe has to offer, you are guilty of slavery, organ farming, murder, cannibalism and have spent many years in the penal colonies for your crimes. The new world represents a second chance. Whether it be for good or evil remains to be seen.
Your faction will be a New Arrivals.
Start with 3 people, chosen from 6.
Your people will be between 18 and 35 years old.
Player starting characters have a 100% chance to start with trait: Psychopath
Player starting characters have a 20% chance to start with trait: Masochist
Player starting characters have an 8% chance to start with trait: Sanguine
Player starting characters have a 45% chance to start with trait: Bloodlust
Player starting characters have a 25% chance to start with trait: Pyromaniac
Player starting characters have a 25% chance to start with trait: Brawler
Player starting characters have a 20% chance to start with trait: Cannibal
Player starting characters have a 25% chance to start with trait: Trigger-happy
Player starting characters have a 10% chance to start with trait: Tough
Start with:
-Component x10
-Steel knife
Map is scattered with:
-Ship chunk x8