Questionable Improvements
Configurable patches for: - Core - Ideology - Royalty - Anomaly - Vanilla Expanded Expansions mods
Similar Mods
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- mod
- 1.0
- 1.1
Defensive Positions
Allows your colonists to remember their position during base defense.
- mod
- 1.0
- 1.1
QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
- mod
- 1.0
- 1.1
More Mods by zenlor
Anomaly Hotfixes
Anomaly mod-interactions hotfixes: Ghoul and Shamblers melee skills Vein mining for modded metals Please give your support to Allow Tool Ghoul Fix.
- mod
- 1.6
- 1.5
OrganizedResearchTech
important: this is considered alpha quality Split research by tech level.
- mod
- 1.6
- 1.5
Medieval Overhaul Tweaks
Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.
- mod
- 1.6
- 1.5
More Management Mods
Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
- mod
- 1.6
- 1.5
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- mod
- 1.6
- 1.5
Wall Light
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
- mod
- 1.1
- 1.2
