// Management · RimWorld Mod

Rabbit Protocol

Adds Weapons and Armor sets based on the "Rabbit Team" from Lobotomy Corporation.

Adds Weapons and Armor sets based on the "Rabbit Team" from Lobotomy Corporation.
Includes:
Regular rabbit team armor (w/ 3 helmet variations)
Rabbit team captain's armor (w/ helmet)
Rabbit team's knife (with their hit sounds)
Rabbit team's gun (with their gunshot sounds)

1.4 Compatibility is for CE-only (Will be removed once CE for 1.5 is stable)

Spoiler
And a few secret items requested... you can find them as quest rewards. Has toggle-able patch for those who didn't want too much gizmos on their pawn.


If you dont like the stats of the armor, I highly recommend using mods like Transmog


FAQ


Combat Extended?


Please wait for 1.5. While it has a rough 1.4 CE compatibility, I don't feel like working for it too much atm.

You did a non-combat extended mod?


Yes, to celebrate Anomaly DLC. I dont intend to make it a habit, xml really does require a lot of concentration and I am bound to get distracted while doing it.


If you do like my mods please consider sending a kofi