// Management · RimWorld Mod
RBSE Back to Basics
Description: Taking Rah's Bionics and Surgery Expansion back to the basics!
Description:
Taking Rah's Bionics and Surgery Expansion back to the basics! I love Rah. But I also love stupid pawns. And stupid pawns need prostheses, too! This mod expands on RBSE by creating an early research project which allows pawns to craft basic (tier 0) prostheses at a smithy. Basic prostheses are worse than simple, but they make stupid pawns happy! Also, the research required for installing all prostheses will be reduced by 1 level. Just because your stupid pawns don't quite know how to make a bionic arm, just yet, doesn't mean they won't try installing one! This expansion mod works with Rah's Bionics and Surgery Expansion and also RBSE Hardcore EditionWhat is changed?
Experimental transplants! Haven't researched organ transplants yet? That's ok, your pawns can try anyways! But be warned, experimental transplants have a 40% failure rate, and will result in death 75% of the time if you fail. But hey, your pawn was going to die anyways, right? Why else would you be trying an experimental transplant??? Rudimentary tier 0 prostheses, with a new early game research project. Tier 0 prostheses can be crafted at a smithy, and are medieval level tech. You'll need to actually craft a peg leg before installing one. You weren't planning on gluing in a log for a missing leg, were you? Earlier ability to install prostheses, bionics, and synthetics. All artificial body parts can now be surgically installed one research level lower than what you would need to craft one yourself. Now your stupid pawns won't feel so bad about slacking on research. This also means you can install a synthetic organ once you've researched organ transplants, even though your pawns still don't know how that synthetic organ was made! This change won't apply to bone replacements, or neurosurgery, however.So many changes.. What is unchanged?
- All RBSE crafting recipes are unchanged.
- All the hediffs from the base mod are unchanged.
- Research projects are unchanged (though 1 is added, which is already completed in a Classic start).
- Apart from being able to do an install surgery 1 tech level early, the install surgery recipes are unchanged.
- All non install surgeries, and neurosurgeries, are unchanged.
- Advanced medical station building and bills are unchanged.