Updated April 2024 A lightweight prosthetics expansion designed to mimic vanilla content.
Updated April 2024
A lightweight prosthetics expansion designed to mimic vanilla content.
It seemed irrational to me that a colonist would need to replace their entire arm if they had lost a hand or even a few fingers. This mod aims to address this issue without adding too many unnecessary implants.
The mod includes:
Hook Hands (replacing vanilla Wooden Hands)
Glass Eyes
Prosthetic/Bionic/Archotech Hands
Prosthetic/Bionic/Archotech Feet
Prosthetic Digits (Fingers and Toes)
Prosthetic Noses
Bionic Lungs
Bionic Kidneys
Bionic Livers
Archotech Hearts
Archotech Spines
Archotech Stomachs
Surgeries to repair shattered bones
All newly added body parts match the stats of their base-game counterparts of the same tier.
Surgery Requirements:
Hook Hand - 1 wood
Glass Eye - 1 steel
Prosthetic Nose - 1 steel
Bone Repair - 10 plasteel
Hook Hands, Glass Eyes, and Prosthetic Noses are not constructed at crafting benches, they are installed directly through the surgeries menu (like a peg leg!)
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases) It is reccomended that you set your best doctor to priority one (1) for this to function correctly ------------------------------------------------