Recycle Apparel
【Brief Introduction】 Tired of piling up tattered apparel?
【Brief Introduction】
Tired of piling up tattered apparel? This mod allows you to dismantle worn-out clothing at tailoring benches, recovering a portion of raw materials based on remaining durability and quality tier. Make the most of every resource!
【Key Features】
🔹 Unlocks a "Recycle Apparel" bill at both Hand and Electric Tailoring Benches.
🔹 Material return amount depends on:
- Remaining durability (higher durability → more materials)
- Quality level (better quality gives bonus multiplier.)
- A global return ratio you can customize (default 50%)
🔹 Supports all vanilla and mod-added apparel (automatically reads crafting recipes).
【Configurable Settings (In-Game Mod Options)】
⚙️ Base Material Return Ratio: 0% ~ 100% (default 50%)
⚙️ Minimum Return Count: 0 ~ 10 (default 0, meaning nothing may be returned)
⚙️ Independent quality multipliers for each tier (from Awful to Legendary, adjustable individually, default range 0.5 ~ 2.0)
⚙️ One-click Restore Defaults
【Compatibility】
✅ Works with RimWorld vanilla (no DLC required)
✅ Compatible with Royalty, Ideology, Biotech, and Anomaly (automatically recognizes DLC apparel)
✅ Compatible with apparel added by other mods (as long as they follow vanilla crafting recipe logic)
✅ Does not break vanilla balance – only adds a single recycling bill
【How to Use】
1. Build a Hand or Electric Tailoring Bench.
2. Select the apparel you wish to recycle.
3. Add the "Recycle Apparel" bill, assign a pawn with at least Crafting skill 1.
4. After completion, materials will spawn on the ground near the bench.
【Note】
⚠️ Returned amount is affected by durability and quality; zero durability yields nothing.
【Author's Words】
This mod aims to reduce resource waste, giving old gear a second life. Feedback and suggestions are welcome. Enjoy!
【Changelog】
v1.0.1 – Fixed an issue where materials exceeding stack limit would fail to spawn properly; now automatically splits into multiple stacks.
v1.0.0 – Initial release