// Management · RimWorld Mod
Reese's Anomaly Genes
Welcome to Reese's (that's me!
Welcome to Reese's (that's me!) Anomaly Genes. My little plethora of Biotech genes based on Anomaly, because it was just missing something without a little integration.
What Does This Add?
- Psychic vertebrae
Pawn can go invisible at will for a short period of time.
- Metalblood injection
Temporarily boost's a pawn's durability. Watch out for fire though.
- Void terror
Inflict a pawn with a hallucination that will make them run in fear. There are five charges.
- Corrosive spray
An advancement on the Acid Spray with longer range. Just a ghoul implant thing.
- Disturbing
Grants the disturbing trait, which makes the pawn talk about gross stuff and make other pawns uncomfortable.
- Void fascination
Grants the void fascination trait, which gives a pawn risk to release entities.
- Crumbled mind
it means they forgor
- Lobotomized
Haha it's the funny brain surgery meme thing. Happy all the time, but unable to do most work.
So go nuts! Make a race of psychic shades that turn invisible, make a bunch of metal people, make Frankenstein's monster for all I care! All of your dead-eyed dreams can come true!
Questions
Q: Does this include creep traits?
A: Just some of the bad ones, since a few mods already do the positive ones. Check out Integrated Creepjoiners and ReSplice Core
See also EBSG Anomaly Genes
Q: Does this conflict with any gene mods?
A: Nope, in fact it's specifically patched up to mesh right with Vanilla Expanded and Alpha Genes.
Q: The ghastly hair gene isn't working!
A: You can thank Ideology for that. Simply edit the relevant ideoligion to include cultist hair types.
Somebody needs to make a mod that just removes the hair thing from Ideology.