// Management · RimWorld Mod
Reinforcements
Even serious setbacks don't mean the game has to end.
Even serious setbacks don't mean the game has to end. Try playing out a lost battle - often the best stories come from the darkest situations.
Anyone ever read that tip after a devastating raid, infestation, etc and didnt quite believe it? You think, 'restarting is so much easier, why should i keep playing? i've taken so many losses this colony is essentially dead, it would take forever to get back to where my colony once was.' This mod is for you! This mod adds colonist reinforcements, to help make coming back from losses more viable and less tedious.- Everytime a decrease in colonist count is measured, a timer starts and the original number of colonists is recorded
- At the end of the timer, you'll receive colonists equal to the difference between your current colonist count and the colonist count you had at the start of the count
- Enable the timer being delayed when further colonist casualties are taken
- Settings can change how long the timer lasts, from a day to up to 2 ingame years, and how long the delay on death is. Dont like the default values? Change them to your liking!