// Management · RimWorld Mod

Remove fade with water

Removes the soft "fade" blending mesh that gets drawn over man-made floors (edgeType = Hard) whenever they border a higher-precedence terrain such as water, lava, or moving water.

Removes the soft "fade" blending mesh that gets drawn over man-made floors (edgeType = Hard) whenever they border a higher-precedence terrain such as water, lava, or moving water. Floors keep a crisp, defined edge instead of fading into adjacent terrain. Natural-terrain-to-natural-terrain fades (soil/sand/gravel/etc.) are untouched, since those use Fade/FadeRough edge types and are meant to blend.


This is similar to an existing mod (No Edge Fade) except this mod also applies to water, which the existing one didn't, prompting me to make this one.


Compatible with 1.6 (not tested on earlier versions)


Requires Harmony


Safe to add or remove at any time. Does not touch save data.