// Management · RimWorld Mod

Repair Items 1.3

Repair Items 1.3 mod preview for RimWorld

THIS IS AN OLD VERSION FOR 1.

THIS IS AN OLD VERSION FOR 1.3
1.5 Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2564355300

Allow pawns to repair weapons and apparel like they do buildings.

How it works:
- Speed determined by General Labour Speed and prioritised at the end of Crafting Jobs e.g if a pawn is assigned to crafting and there are no crafting jobs, they will repair items before checking the next category of job.
- Valid target items are any apparel or weapon (excluding wooden logs) present in the home region with less than 100% durability chosen by you in the Mod Settings menu.
- Mod Settings page allows for choosing what to repair and when to repair it, see screenshots to find this menu.

This is my first attempt at a mod so any feedback or issue reports would be appreciated.

Compatability:
- No reason it shouldnt work with/without Royalty/Ideology.
- I believe the jobs appear in the Work Tab mod by Fluffy as "Repair Damaged Weapon" and "Repair Damaged Apparel" under Crafting.

For the Chinese Patch by KingDomRock:
- https://steamcommunity.com/sharedfiles/filedetails/?id=2567143443