// Furniture · RimWorld Mod

Research Appropriation

Research Appropriation mod preview for RimWorld

I found it a bit odd that while Rimworld offers a multitude of solutions to most basic problems in the game, from food production to money making to fighting raids, there is only one way of doing research: Putting a pawn in a room and waiting for him to think real hard.

I found it a bit odd that while Rimworld offers a multitude of solutions to most basic problems in the game, from food production to money making to fighting raids, there is only one way of doing research: Putting a pawn in a room and waiting for him to think real hard. While there are a few ways to make this go faster there is no way around it and it sucks a lot for certain kinds of playthroughs, especially caravan oriented ones. To fix this issue, this mod adds one item per tech level that can be consumed to instantly research the currently selected project of it's corresponding tech level or lower instantly. Otherwise it will pick one at random. These items can then be obtained in multiple different ways, some of which are more caravan friendly.

Features:



Adds 6 different items that can be acquired from ancient dangers or from other factions through quests, trade or raiding and can be used a single time to complete an unlocked research project of it's respective tech level or lower, prioritizing the one that is currently selected. If no such project can be found the item will be wasted.
Load after Vanilla Base Generation Expanded.