Rimfall: The Frontier (1.42) B18
A Titanfall mod. Over the course of the mod's development. Weapons, apparel, structures, items, creatures and other utility options will be implemented. As the mod progresses, the mod will be obtainable as a master file containing all content in one package. Also, the mod will be
A Titanfall mod. Over the course of the mod's development. Weapons, apparel, structures, items, creatures and other utility options will be implemented. As the mod progresses, the mod will be obtainable as a master file containing all content in one package. Also, the mod will be split down into smaller chunks to allow users to pick and choose what they want added to their Rimworld experience.
The mod will bolster familiar weapons, armour, uniforms, equipment and more.
Inside the mod:
Weapons:
- 33 Ranged Weapons craftable via Machining Table (Soon to have it's own table due to amount of weapons craftable.)
Research:
- 5 researchable techs done via Research Bench
- advanced frontier firearms (Unlocks the CARSMG, Smart Pistol Mark 5, G.2A4 Rifle, Longbow DMR, Spitfire LMG and Alternator.)
- anti-titan rifle production (Unlocks the Kaber AP Sniper.)
- anti-titan weaponry (Unlocks the Archer Heavy Rocket Launcher, Sidewinder Micro-Missile Launcher and the Mag Launcher.)
- precision charge rifle design (Prerequisite for the Precision Charge Rifle, also require Charge Shot research.)
- firearm refinement (Gain access to 4 weapon variants of iconic Titanfall weapons.)
Changelog:
Rimfall 1.42
- Patched an issue that caused unfinished Titanfall guns to have the prefix "Wood", "Steel" or other materials, potentially causing the finished gun not to be produced and resulted in wasted resources. (To be safe, deconstruct an unfinished Titanfall weapon incase of save conflicts.)
Does not require new save. (Back up any saves on the off-chance the mod causes a conflict.)
Ludeon Forum Thread - Feedback is most welcome.