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Rimhammer - The End Times - Dwarfs - realistic

Rimhammer - The End Times - Dwarfs - realistic mod preview for RimWorld

Driven from their ancestral hold by enemies of the Dawi, a group of dwarfs fled with everything they had.

Driven from their ancestral hold by enemies of the Dawi, a group of dwarfs fled with everything they had. They now seek to make a new home.

Your faction will be a Dwarf Settlement.
Start with 3 people, chosen from 9.
Start with research: Stonecutting
Start with research: Complex clothing
Start with research: Complex furniture
Start with research: Beer brewing
Start with research: Smithing
The stat "research speed" will be universally multiplied by 10%.
The stat "construction speed" will be universally multiplied by 25%.
The stat "plant work speed" will be universally multiplied by 75%.
The stat "mining speed" will be universally multiplied by 10%.
The stat "plant harvest yield" will be universally multiplied by 150%.
The stat "construct success chance" will be universally multiplied by 175%.
The stat "work to build" will be universally multiplied by 700%.
The stat "mining yield" will be universally multiplied by 125%.
The stat "wood yield" will be universally multiplied by 125%

Start with:
-Silver x250
-Stonebread x25
-Herbal medicine x20
-Grizzly bear x1
-Ibex x3
-Steel basic dwarven chainmail
-Steel dwarven shield
-Steel simple dwarven helmet
-Steel basic dwarven hand axe
-Steel dwarf double-headed pick axe
-Dwarven crossbow
-Steel x250
-Wood x250

Map is scattered with:
-Steel x75
-Stonebread x10

Tags

  • scenario