// Management · RimWorld Mod

RimHammer40k - GreyKnights [PATCHED]

A patched version of AOBA's Grey Knight mod.

A patched version of AOBA's Grey Knight mod. I claim no ownership of this mod, all credit goes to AOBA.

Link to the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2580160660

Changes

  • The Aegis Terminator armor is now available again. Due to unsolvable (a.k.a I don't know what I'm doing) issues with the helmet texture when separated, the armor is one piece like the standard aegis power armor. There is a separate, helmetless version as well.
  • Bugged armor values (tox resistance/psychic sensitivity) have been fixed.
  • The psycannon has been buffed, and the sound and projectile are now more "bolter-like".

Update 12/14

I have added a full Grey Knights faction to the world. The Astartes of the 666th Chapter have arrived to the Rim to purge it of heresy. Grey Knights fight in small groups, but each is an army unto themselves. Each is a masterful warrior, augmented to be beyond human, with potent psychic abilities ready to unleash upon the foul daemons of the warp and the traitorous scum who serve them.

Update 12/15

  • With Vanilla Factions Expanded Pirates Enabled: adds a mighty Grey Knight Dreadnought. Even in Death, they serve.
  • With Vanilla Weapons Expanded - Laser Enabled: Adds the psilencer, a mysterious weapon that fires beams of pure psychic energy.

Credit

All art and assets belong to AOBA.