// Management · RimWorld Mod
RimManyItems
RimManyItems An in-game item browser tab.
RimManyItems
An in-game item browser tab. Browse, sort, and filter every item, building, and floor — including content from all loaded mods — in one place. Requires: Harmony, RimWorld 1.6Item Browser Tab
A new tab added to the bottom UI bar. Every ThingDef and TerrainDef in the current game, unified in a single scrollable list.- Items, buildings, and floors in one place
- Category tree on the left — click any node to filter by type
- Icon and name always visible in frozen columns on the left
Dynamic Stat Columns
Hover over any stat in the item info panel and click the pin button to add it as a sortable column.- Builtin columns: Range, Damage, Coverage, Apparel Layer, Created At (research unlock order)
- Stat columns: any StatDef — market value, beauty, flammability, work to build, and more
- Pin / unpin columns; move left / right to reorder
- Drag column dividers to resize; right-click a divider to reset to default width
Filters
- Name / defName — type to search
- Category — click the category tree
- Per-column filters — right-click a cell or column header:
- Range filter for numeric stats
- Substring filter for text columns
- Set filter for multi-value columns (apparel layer, material, quality, source mod, …)
Spoiler Protection (opt-in)
Toggle in Mod Settings (default: off). When enabled, only items, buildings, and floors you already know about are shown — everything else is hidden.- Items and buildings — shown if you can craft them (research complete) or if they have ever appeared on one of your maps
- Floors — shown if research is complete or if you have walked over them on a map
- Encounter history is saved with your game and expands automatically as you explore
- Great for blind playthroughs or challenge runs where you don't want to see unresearched content
Other
- Source mod column — see at a glance which mod each item comes from
- defName column — handy for modders and modpack makers
- Localization: English, 日本語
Compatibility
- Reads stats dynamically via a Harmony patch on StatDrawEntry — works with every mod that adds stats or items.
- Adds no persistent game state; safe to add or remove from any save.