RimoMedSeries: Nootropics
The RimoMedSeries: Nootropics addon introduces a new class of cognitive-enhancing drugs for your colonists.
The RimoMedSeries: Nootropics addon introduces a new class of cognitive-enhancing drugs for your colonists. These medical-grade nootropics are designed to boost neural activity, increase productivity in research, and accelerate skill learning. All drugs are crafted at the Drug Lab and require the Medicine Production research to be unlocked.
Each pill provides a positive effect that lasts for 2 days, followed by a 4-day complete elimination period. However, the active substances accumulate in the blood; exceeding a safe threshold leads to poisoning, reducing Consciousness and Blood Filtration by 30%.
Available Drugs and Effects:
Rimobut
Boosts Consciousness by 5%
Reduces Psychic Sensitivity by 10%
Lowers Mental Break Threshold by 5%
Crafting: 1x Neutroamine + 20x Hay
Rimocetam
Boosts Consciousness by 5%
Increases Research Speed by 10%
Increases Hunger Rate by 15%
Reduces Rest Fall by 20%
Crafting: 1x Neutroamine + 20x Chemfuel
Rimopocetin
Boosts Consciousness by 5%
Increases Global Learning Factor by 10%
Increases Hunger Rate by 10%
Reduces Rest Fall by 15%
Crafting: 1x Neutroamine + 20x Psychoid Leaves
Rimoticolin
Boosts Consciousness by 5%
Increases Research Speed by 10%
Increases Hunger Rate by 15%
Reduces Rest Fall by 20%
Crafting: 1x Neutroamine + 2x Herbal Medicine
Rimoanol
Boosts Consciousness by 15%
Pure cognitive boost with no additional side effects
Crafting: 1x Neutroamine + 20x Raw Berries
Rimobenon
Boosts Consciousness by 5%
Increases Global Learning Factor by 5%
Increases Research Speed by 5%
Increases Psychic Sensitivity by 5%
Increases Hunger Rate by 15%
Reduces Rest Fall by 15%
Crafting: 1x Neutroamine + 20x Milk
Mechanics:
Duration: The positive effect lasts 2 days (severity decreases by 0.43 per day)
Toxicity: Each dose adds 10% to the blood toxin level
Elimination: The body naturally removes 2.5% of the toxin per day
Poisoning Risk: If the toxin level exceeds 11%, the colonist suffers from poisoning, severely reducing Consciousness and Blood Filtration by 30%
Balanced Gameplay: To avoid negative effects, do not take the drug more than once every 4 days, or manage the toxin level with liver-enhancing implants or other mods