// Management · RimWorld Mod

RimPipe

RimPipe mod preview for RimWorld

RimPipe - Edge Pipes This is a framework mod for mod developers, not a finished gameplay mod for players.

RimPipe - Edge Pipes

This is a framework mod for mod developers, not a finished gameplay mod for players. It provides a fluid pipe system that other mods can build on: depend on rimpipe.core to define your own fluids, pipes, and reactions.

What the framework provides

  • Pipe network buildings: storage tanks, tees, pipes, valves, pumps, heat exchangers (build tab "Pipes")
  • Physics: pressure equalization, path resistance, breach leakage, heat mixing, ambient cooling, per-network sleep
  • Fluid properties: viscosity affects flow speed, specific heat affects heat transfer
  • A/B dual channels: each of the 4 pipe directions can be configured separately, so you can build a cross that does not connect
  • Chemical reactions: define a reaction recipe and attach it to a reactor; supports multi-input/output, mix ratio, temperature/pressure gates, reaction heat
  • Performance: placing/removing pipes rebuilds topology locally, no full-map rebuild
  • Extension API: IPipeInternalMappingContributor, TrySetAmount / TrySetTemperature / TrySetBreached

Installation

  1. Subscribe on Steam Workshop (or copy the folder into Mods/)
  2. Enable RimPipe in the in-game mod list
  3. Requires RimWorld 1.6, no dependencies

For mod developers

Full API documentation for extending RimPipe (custom fluids, reactions, two-chamber buildings): GitHub - RimPipe

License

Released under GPL v3 or later (SPDX: GPL-3.0-or-later).