RimTalk - LittleEnhance
RimTalk - Little Enhance This mod adds a series of small feature enhancements to the RimTalk mod, aiming to make AI conversations richer and more accurate.
RimTalk - Little Enhance
This mod adds a series of small feature enhancements to the RimTalk mod, aiming to make AI conversations richer and more accurate.
All features are optional and can be enabled as needed.
== Dynamic Personality Function ==
(Accessible via the entry next to the "Personality" button)
This feature allows you to customize one or more "personality variables." The AI periodically evaluates and updates these variables based on conversation content. Supported variable types include: numeric (-100 to 100), boolean (yes/no), and string.
These personality variables are automatically added to the conversation context.
If the dynamic personality conflicts with the base personality settings, the AI will prioritize the dynamic personality.
== Main Feature List ==
1. Relationship Tracking
Displays the "time known" since the colonist's first conversation.
Labels relationship stages, such as "never spoken," "just met," etc.
→ Now your colonists won't mistakenly treat strangers as friends! If it doesn't take effect, try adding relevant prompts in RimTalk, e.g., "If they've never spoken before, please start with an introduction."
2. Enhanced Mood Status
Explicitly lists mood modifiers from various factors in the mood section of the prompt.
For example: "Very low expectations" will display as "Very low expectations +24."
3. Colonist Status Information
Join Time: Informs the AI when the colonist joined, e.g., "joined 2 days ago."
Drafted Status: Informs the AI whether the colonist is currently under player control (drafted).
Job Change Details: When job changes are involved, informs the AI of the specific job title and its corresponding cultural background.
Ideology Role: Informs the AI of the colonist's ideological role (e.g., leader, chief, etc.).
4. Schedule Display
Schedule Display: Shows the colonist's daily routine (work, recreation, rest, meditation).
5. Environment Information
Map Biome: Randomly adds the current map's biome information to the prompt.
Terrain Information: Provides terrain context for the map, such as "plains," "mountains," etc.
Whether the Map Is a Colony: Colony / Not in a colony / Temporary camp
6. Game Day Information
Informs the AI of the current game day.
Informs the AI of the day of the year.