RimTrader
Sell goods by putting them in a dedicated trading zone.
Sell goods by putting them in a dedicated trading zone.
FEATURES
- Trade zone: a stockpile variant whose contents are offered for sale. Starts with an empty filter — stock it with one-click sell marks, or open the filter for bulk categories.
- Trader magnetism: the value of your stocked goods raises trade caravan frequency, up to ~2.5x (configurable curve).
- Matched traders: arriving trader kinds skew toward what your zone actually contains (configurable strength).
- Auto-sell: when a caravan arrives, matching goods sell automatically at a configurable discount (default 90% of the no-negotiator sell price). Silver is dropped next to the zone. Per-zone toggle and quality cutoff. You can buy your goods back in a manual trade.
- "Sell item" gizmo: select any sellable item anywhere on the map, hit Sell item, and haulers carry it to the trade zone.
BALANCE
Everything scales from real stock value: an empty zone means pure vanilla behavior. All four features can be toggled independently in mod settings.
COMPATIBILITY
- Requires Harmony. Safe to add to existing saves.
- Removing mid-save: trade zones and sale marks will error once and drop; back up your save first.
- Untested with Multiplayer and Combat Extended.
- Not yet compatibility-tested against other trade mods (Trade UI Revised, Trader Ships); no known conflicts.
- Ground trade caravans only in v1 — no orbital traders or player caravans.