// Management · RimWorld Mod
RimVoice Framework
This mod is a framework - that enables you to give voice to your colonists, RPG style!
This mod is a framework
- that enables you to give voice to your colonists, RPG style!
Pawns react to what happens to them and around them - when you select them, order them to move or attack, when they take a hit, go down, snap mentally, or have a moment at a party. Each race can have its own voice bank, with separate male and female lines. Included in this modpack are voices for baseliners, male and female. Child support? Not at the moment, so I've disabled voices for pawns not in adulthood. Combat extended? Propably, but I've not looked into it. -- FOR PLAYERS -- Install this mod and any voice pack that uses it. In Mod Settings, you can adjust voice and combat volume separately, toggle voice on or off per xenotype, and assign any installed voice pack to any race. -- FOR MODDERS --- Add a VoicePackDef to your mod.
- Define a sound prefix (Copy paste what I have done and rename and relocate)
- Create a signature gene that identifies the race. The framework handles the rest - event detection, cooldowns etc.
- Select
- Pissed (this is where humor ogg or wav files go)
- Order (forced work)
- MoveDrafted
- AttackDrafted,
- Wound
- WoundCrit
- MeleeHit
- Downed
- Flirt
- Party
- MentalBreak