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RIMWAAAGH — Orks of RimWorld [1.6] — WIP

RIMWAAAGH — Orks of RimWorld — WIP "We'z green, we'z mean, an' we'z growin' outta da mud.

RIMWAAAGH — Orks of RimWorld — WIP

"We'z green, we'z mean, an' we'z growin' outta da mud." Adds the Orks to RimWorld — a brutal, fungus-based species driven by the power of the Waaagh. Grow, fight, and spread the spores of war across the Rim.

Spore Reproduction

Orks don't breed — they grow. Every Ork carries the Spore Reproduction gene, allowing them to plant Spore Vats on fertile soil. These vats consume nearby food and grow a new Ork from fungal matter. The caste of the spawned Ork depends on your current population:
  • Phase I (0–3 Orks): 90% Snotlings, 10% Boys — survival mode
  • Phase II (4–10 Orks): Snotlings, Boys, and first specialists (MekBoyz, PainBoyz, WeirdBoyz)
  • Phase III (11–25 Orks): Balanced mob with Warboss chance (5%)
  • Phase IV (26+ Orks): Full WAAAGH! — 8% Warboss, heavy specialist presence

Blood Spore System

When an Ork with the Blood Spore gene bleeds on fertile soil, the blood can spontaneously grow into new life:
  • 90% chance — Squig Shroom (grows into a Squig beast)
  • 10% chance — New Spore Vat
Wounded Orks seed the battlefield. Even in defeat, the spores spread.

Pruple Blood & Fungal Flesh

Orks bleed purple. Custom blood effects replace the standard red with vivid green splatter. When butchered, Orks yield Raw Fungus instead of normal meat — they're mushrooms all the way down.

Six Ork Castes

  • Snotling — Small, fast, fragile grots. Good with plants and animals. Your early workforce.
  • Ork Boy — The core fighter. Strong melee and shooting, poor at everything else.
  • MekBoy — Engineering specialist. Excels at construction and crafting.
  • PainBoy — The medik. Exceptional medicine combined with brutal melee.
  • WeirdBoy — Volatile psyker channeling raw Waaagh energy.
  • Warboss — The biggest, meanest Ork. 40% larger body, enhanced stats, and the WAAAGH! ability.

WAAAGH! Ability

Warbosses carry the Da Big Boss gene, granting a powerful area buff:
  • 12-cell radius aura
  • +20% Melee Hit Chance, +10% Dodge, +10% Damage, +10% Move Speed, +15% Pain Threshold
  • 1-day cooldown
Rally your boyz and crush the enemy.

Love Filth

Orks love dirt. The Love Filth gene replaces the vanilla Beauty need with an inverted system:
  • Filthy, ugly rooms = happy Orks (+8 mood in squalor)
  • Clean, beautiful rooms = miserable Orks (-6 mood)
  • Orks refuse to clean (cleaning work type disabled)
  • Room impressiveness is fully inverted — awful rooms are paradise

Squigs

Fungal combat beasts grown from Squig Shrooms (3-day maturation). Carnivorous predators with:
  • Combat power: 120
  • Bite and headbutt attacks
  • 90% wildness — difficult to tame, dangerous on failure
  • Yield fungal meat when butchered
  • Found wild in deserts and arid shrublands

Ork Klan Faction

A permanent enemy faction with varied raid compositions:
  • Light raids: Snotling swarms with a WeirdBoy
  • Standard raids: Mixed Boys and specialists with a Warboss
  • Heavy raids: Elite warrior packs

Scenario: "The Three Snotlings"

"We'z three snotlings wot crawled outta da mud." Hard tribal start with 4 Snotlings, minimal gear, and scarce food. Manage your spores, grow the mob, and raise a Warboss from nothing.

Planned Features

  • Expanded WeirdBoy psycast tree
  • In-game config options for spore rates, caste balance, and Waaagh effects
  • Remove dependencies on Vanilla Races Expanded (Pigskin & Archon) — goal is to make the mod fully standalone
  • Fix conflicting thoughts — some vanilla thoughts still fire and contradict Ork-specific mood (Love Filth, room impressiveness, etc.)

Compatibility

  • Adding mid-save may cause issues — new colony recommended
  • Load RIMWAAAGH after race and gene frameworks

Requirements

  • RimWorld 1.6 — Biotech DLC
  • Vanilla Races Expanded — Pigskin
  • Vanilla Races Expanded — Archon

Credits

Concept and code by Why. Some XML and C# sections co-written and reviewed with AI assistance. Non-commercial fan project. Unofficial fan project. "Warhammer," "Warhammer 40,000," and "Waaagh" are trademarks of Games Workshop. This mod contains no proprietary content and is transformative fan work.