// Management · RimWorld Mod
Rimworld Law and Order
Development team turkler Alexis Popcorn RW Law and Order adds a criminal justice system to Rimworld (using Ideology), and more ways for those crimes to happen.
Development team
turkler Alexis Popcorn RW Law and Order adds a criminal justice system to Rimworld (using Ideology), and more ways for those crimes to happen. The player is not notified when a crime occurs, so keep an eye out! Both colonists and guests/traders convicted of crimes can be jailed without affecting relations. Use your colony’s leader to interrogate suspects, bring them before the colony in a ritual trial, and sentence them to a set, configurable amount of time imprisoned. Want to beat the sh*t out of them instead? There’s a precept for that.ADDS 5 RECOGNIZED CRIMES which can happen as events, or as part of mental breaks:
- Arson- Self explanatory! You can prosecute pyromaniacs.
- Sabotage- When a pawn breaks something on purpose. Includes tantrums. Particularly sneaky criminals can break down machinery.
- Theft- No longer is it safe to let every trader pass straight through your vault. They might just take something to their inventory. Colonists can steal too, but you’ll recover their haul when you catch them.
- Assault- Pawns can pick fights with their enemies, and social brawls can be tried.
- Murder- A murderous mental break can be prosecuted. When a murder occurs as an event, the murderer targets their enemy and tries to discreetly attack them, past downing and until death.