Rimworld - The Survival Reality Show
Welcome and congratulations!
Welcome and congratulations! You are now the producer of the universe’s favorite and most thrilling game show-- Rimworld: The Survival Reality Show. As producer you will help guide the contestants as the drama unfolds and do your best to keep them alive (at least until they are no longer needed, but more on that later). As producer, you will be in charge of making production and set decisions, guiding the contestants in facing challenges, and then handling the execution of each of the shows exciting tribunals, where contestants will make their feelings known and vote off one colonist every 5 days.
Follow the rules on the bottom of the page.
Your faction will be a colony.
Start with 10 people.
Arrive in drop pods.
Planetkiller: An interstellar planetkiller weapon is approaching this planet. When it hits, it will destroy all life. (46.0 days)
Start with research: Stonecutting
Start with research: Microelectronics basics
Incident(s) disabled:
-Wanderer join
-Chased refugee
-Refugee pod crash
-Journey Offer
-Incapacitated Refugee Opportunity
-Prisoner Rescue Opportunity
Start with:
-Silver x800
-Packaged survival meal x100
-Medicine x30
-Component x30
-Survival rifle
-Pistol x6
-Plasteel knife x3
-Steel x1000
-Wood x1000
-Components x45
--Rules of the Game--
-- Spend the first few days building a tribunal hall and some homes from the contestants.
-- Every 5 game days (at 18h) the colony must be gathered to vote one colonist into exile. Bring the colonists to the tribunal gathering point and pause the game.
-- Each colonist will vote for their least liked person. Look under the social tab. Their lowest scored person is whom they would vote to exile. The colonist with the most votes is exiled and removed from the set.
**Ties should can be resolved through run off voting. (Look at each person's second least favorite colonist to break the tie, then third and so on until the tie is broken)**
--When an exile is chosen. Use the Banishment command from the character panel to get rid of them from the colony.
--Play continues until two colonists remain.
--The final round is decided by mood. Whomever has the highest mood at 18h on day 45 wins, and the producers will remove the winner from the planet (to return for a future "all stars" series presumably).
--On day 46 a planetkiller weapon will destroy the set to make way for the next season.
**This scenario can be presumably be played on any difficulty, but I only tried Phoebe Challenge in play testing. **
**You can keep the starting colonists completely random, or choose your own, it makes no difference, drama will happen no matter what!**