// Management · RimWorld Mod

Rise of a Kingdom.

Rise of a Kingdom. mod preview for RimWorld

After the collapse of an empire, a power vacuum was created in the region.

After the collapse of an empire, a power vacuum was created in the region. You, being the rich noble that you are, decided it was high time you created a faction for yourself. You hired a group of peasants to work for you so oyu could achieve your goals. You also bought a large supply of building materials and other supplies to advance you to your goals. However, all of these purchases have left you significantly poorer then before.

(Notes: It is recommended you play on a large map and that you build a castle for the real lordly feeling. Also due to the OP nature of the Heat Wave, I have disabled it. Really, fuck heat waves.)

Your faction will be a colony.
Start with 10 people.
Your people will be at most 42 years old.
Player starting characters have a 33% chance to start with trait: Hard worker
Start with research: Smithing
Start with research: Stonecutting
Start with research: Brewing
Start with research: Devilstrand
Start with research: Pemmican

Incident(s) disabled:
-Heat wave

Start with:
-Silver x1100
-Corn x2000
-Medicine x24
-Component x30
-Survival rifle x6
-Steel longsword x4
-Pig x4
-Steel x450
-Wood x300
-Limestone blocks x2000

Map is scattered with:
-Steel x720

Tags

  • scenario